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Procedural practices with Houdini

Just a bunch of early practices with Houdini running accross different platforms like Unreal Engine and 3ds Max

Procedural Building Generator in UE4 - Houdini

Procedural Fences in UE4 - Houdini (skip to 21s)

Procedural Chain from curve - Houdini

Procedural Scattering in UE4 - Houdini (skip to 3s)

Procedural rope generation in UE4 - Houdini