Warning: Only for procedural nerds! ;)
This is a pretty technical project, so If you wanna see things being created magically through sliders, just skip till the end of the video.
This is a personal project I did for practicing purposes. The goal was to create a tool that tries to help level designers to prototype layouts which might have intrincated connections while keeping design/artistic control. The tool expects a curve as input, which can be post-processed, and based on it, the layout is created.
Basic entities are rooms, main route and alternative paths.
So everything is wrapped around the idea of a theorical brief for a dungeon game design tool.
Hope you enjoy it!