Extended breakdown here: https://youtu.be/qseUqi0CAFw
100% procedurally generated and tweakeable cave generator. Including geo, materials and textures.
My goal was to create a seamless non-destructive workflow from blocking to final render. From tiniest pieces like stones till huge parts like cave walls. It is possible to rework on the look and/or create new variations within minutes.
To make the renders seen here, I just spend a few minutes tweaking controls till I found a composition I like, then press render. And thats it. So a endless variety of looks and compositions can be generated instantly.