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Procedural Fences with Houdini and Unreal Engine 4 (UE4)

This is a game ready tool for Procedural Generation of Fences inside of Unreal Engine 4 (UE4) with Houdini.
Technical breakdown here:
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The tool is able to use any existing uasset within the unreal project to create endless variations with artistic control in a very small amount of time.

Suggestions and feedback are welcome! Please, feel free to add any idea that could improve the tool.
Apart from fences, what would be the procedural tool you would like most to have in your toolbag as regular 3d artist or environment artist? I am gathering ideas for new personal projects.
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Example 1

Example 2

Example 3